collaboration
One Project, Two Theses, and Many Ideas
May 20, 2020 | TungAs we jump into Term 3 during Covid-19, our brains are whirring with a dizzying amount of questions and ideas. Having now settled into this new pace of life, the next hurdle has been trying to figure out how to … Read More
Sentient Tangle – An Introduction
April 28, 2020 | Tung | 2 CommentsThree months ago when we started Sentient Tangle, none of us would have expected to be where we are right now – both as a project, and as a community. What started out as a mechanism study of Reuben Margolin’s … Read More
uncovering code in materials, space, and form – work in progress
July 20, 2018 | Parker HeylThere is a pervasive mythology that the keyboard and the camera will one day replace the hand and the eye. The basis of digital interaction relies on the idea of a seamless translation from the real to the virtual, glossy … Read More
Collaborative Interaction
April 7, 2018 | Amy GoodchildFor the end of term project fair I set up some of my collaborative control experiments which use the Kinect to track 2 or more people at once.
I am keen to start building more physical outputs for collaborative control, … Read More
Recreating a system of audience control using coloured paddles: Part 3
February 26, 2018 | Amy GoodchildI decided to recreate Loren Carpenter’s experiment of audience control using coloured cards, enabling an audience to collaboratively play games. In this experiment, Carpenter observed his audience acting as an “amoeba”.
I’m interested in the effects of this kind of … Read More
{co.}cktail machine
February 14, 2018 | Pawimol Samsen{co.}cktail is an interactive collaborative cocktails machine which designed to experiment with tangible interaction, social connections, collaboration and group experiences.
This machine does not aim to encourage people to make good cocktails together, but, to explore new possibilities, experiment, and … Read More
Collaborative Control Experiments
February 11, 2018 | Amy Goodchild | 20 CommentsThe Pong Experiment
In 1991, Loren Carpenter (co-founder of Pixar), tried an experiment at Siggraph. People entered a theatre to find small paddles left on their seats, with one green side and one red side. On a screen, they could … Read More