Research
Interfacing Architecture for a Networked Society – Adam Somlai-Fischer – Aether architecture
April 18, 2006 | Ruairi Glynn | One CommentI’ve enjoyed the work of Adam Somlai-Fischer for some time so it was great to finally see him present his work at the Game Set Match Conference last week. Rather than go into detail on all of his work I’ve … Read More
Chronos Chromos Concrete
April 15, 2006 | Ruairi Glynn | 2 CommentsChronos Chromos Concrete is a system that is able to dynamically display patterns, numbers and text in concrete surfaces. Application could include anything from products for the home to large scale architectural installations.
Chris Glaister, Afshin Mehin, and Tomas … Read More
Liquid Space – Daan Roosegaarde
April 13, 2006 | Ruairi GlynnDaan Roosegaarde describes his work as fluctuating between sculpture and architecture. Last year he unveiled his 4d pixel project and it appeared widely over the blogosphere. Last week I got the opportunity to find out more about his work when … Read More
Topotransegrity – Non-Linear Responsive Environments – Robert Neumayr
April 12, 2006 | Ruairi Glynn | 9 CommentsFollowing on from some of the ideas in the previous post Topotransegrity designed by Robert Neumayr explores how a responsive architecture can be introduced in public spaces challenging long-held assumptions about architecture as a passive arrangement It investigates todays … Read More
Leisurator – Adaptive Leisure Generator Field for Metropolitan Areas
April 10, 2006 | Ruairi GlynnLeisurator designed by by Nilufer Kozikoglu, Marco Pastore, and Valentina Sabatelli, with the consultancy of Arup & Buro Happold, speculate a future reconfigurable architecture that engenders a variety of leisure, sport and improvisational activities. This event space is programmed … Read More
Self-replicating, Self-sustaining and Adaptive Machines – CCSL
April 7, 2006 | Ruairi GlynnA potentially new way to build adaptive spaces out of generic robotic forms. Seemingly simple although no doubt devilishly complicated to develop, graceful in their movements and strangely cute considering their sandy brown color. With half a tongue in cheek, … Read More
LED-FLEX
April 6, 2006 | Ruairi GlynnI'm always looking for flexible materials for my kinetic interactive installations. Heres a LED substitute for neon lights with the added property of being able to change shape. Mule Lighting has developed a product that looks like traditional neon but … Read More
Visceral Cinema Chien – Scott Snibbe
April 5, 2006 | Ruairi GlynnVisceral Cinema: Chien by Scott Snibbe re-imagines the surrealist masterpiece Un Chien Andalou , by Salvador Dalà and Luis Buñuel. The work combines key moments from the film with viewers’ shadows to form interactive projections. All of the action … Read More
Node London – CLAVE
April 4, 2006 | Ruairi GlynnIts been a real pleasure while visting Delft to meet some of the students from the HRG and listen to a number of interesting papers over last week but more on that later. In the mean time heres some pictures … Read More
Could buildings Morph to optimum spatial efficiency
March 28, 2006 | Ruairi Glynnimage from trans_PORTs 2001 Kas Oosterhuis With the ideas going on at Game Set Match II in interactive adaptive architecture an interesting bit of news has come from the MIT .
MIT engineers report they may have found a … Read More
Muscle – HRG and ONL
March 27, 2006 | Ruairi GlynnOne more project from the Hyperbody Research Group . I’ve been in Amsterdam for the weekend and now on my way to Delft for the Game Set Match II conference held by the Hyperbody Research Group and ONL Architects
PODNET (post-digital architecture network) event
March 25, 2006 | Ruairi GlynnIf you can’t make it to Game Set Match II in Delft there’s two days of a range of presentations coming up in London, including live robot demonstrations, academic papers, videos and art works exploring the many routes by which … Read More
Virtual Operation Room – HRG and ONL
March 24, 2006 | Ruairi Glynn | 2 CommentsFollowing the theme of the Hyperbody research Group I thought I’d show a project of theirs from a couple of years ago which reflects the virtual side of their research into interactive adaptive architecture.
A time-based architecture for the augmented … Read More
Muscle Tower II – Hyperbody Research Group
March 23, 2006 | Ruairi Glynn | One CommentIn the spirit of my up coming trip to the Game Set Match II conference I thought I’d show a bit of the work that the Hyperbody Research Group have been doing in recent times. I have to admit … Read More
Bitfall
March 22, 2006 | Ruairi Glynn | 4 CommentsWebsite (german)
Bitfall is an installation where water is being used to project images taken from the internet. A computer observes various news websites and chooses thereafter the images to be displayed. 128 nozzles are controlled by synchronised … Read More
Game Set and Match II – Delft
March 21, 2006 | Ruairi GlynnWed 29th – Friday 31st March 2006 Delft Faculty of Architecture – Map
I’m really looking forward to going to Game Set and Match II held at Delft University of Technology next week. It’s a three-day symposium organized … Read More
Mirror_SPACE – Brigitta Zics
March 20, 2006 | Ruairi GlynnShort listed for this years Europrix Top Award in Cross Media Mirror_SPACE was my personal bet to win. It didn’t but I still think it was the best piece in that category, which was also the category my own project … Read More
FXV
March 17, 2006 | Ruairi GlynnJohn Bell, director of FXV Design and unit 9 master at London’s Architectural Association, makes hybrid environments at the interface of architecture and digital culture. FXV’s work explores the possibility that architecture is just as much a media event … Read More