Research
Mnemosyne
January 10, 2022 | Antony RochMnemosyne offers a tactile way of interacting with our memories through an augmented reality app and a series of physical sculptures derived from the geometry of polyhedral honeycombs. Read More
Polysocial Realities & Virtualities
September 12, 2021 | Ruairi GlynnOur students of MArch Design for Performance and Interaction at the Bartlett School of Architecture contributed to Ars Electronica 2021 Festival with an exhibition around the subject of contemporary PolySocial Realities. This video shows interviews with the students presenting work … Read More
The Playground
February 19, 2021 | Mahalia Henry-RichardsWelcome to The Playground, a hybrid world, both physical and digital – encouraging us to reimagine social interaction in times of physical distance.
‘Play is not an act of diversion, but the work of working a system […] … Read More
Hypergesture
February 19, 2021 | John LucyA large-scale robotic installation consisting of two custom robot arms based on a design for a surgical robot which constrains the movement of the end effector to orbit around a single point in space. The two robots perform a dance … Read More
Hyper Familiar
February 19, 2021 | Scarlett ChenHyper familiar is a site-specific Augmented Reality experience which amplifies people’s sensory perception, encouraging them to stay outside the usual patterns of perception and explore the ‘’essence’ of a site.The project is situated in the public garden of St Dunstan … Read More
Chamber404
February 19, 2021 | Erin Guan
As our digital reality and physical reality is becoming increasingly entangled, social media today has become an essential method of building connections with others. Our online identity is constantly influenced by mass information, whilst our opinions also influence this … Read More
Stranger Cycle 3071
February 19, 2021 | Fei Han
Fashion plays a profound role in the construction of identity. Stranger?Cycle?3071?is?a?virtual?reality?experience?interrogating the intersection of fashion, gender?fluidity and identity. Users enter a … Read More
Counterproductive
February 19, 2021 | Ravin RaoriCounterproductive is a robotic installation about the consequences of algorithmic bias in artificial intelligence. The work is presented through the format of short film. There is an increasing dependence on AI in the daily lives of human beings. … Read More
Son et Culinaire
February 19, 2021 | Sijia Chen@sijiachendinsky on instagram
sijia.chen@ucl.ac.ukRead More
BeChat
February 19, 2021 | Aijin YingBe(havioural)Chat explores body language in online communication and takes on the challenge imposed by the pandemic to integrate a greater range of sensory modalities in processes of digital exchange. Online face-to-face communication strips away body language, still present in physically … Read More
The Narrative Complex
February 18, 2021 | Spiros KapogiannopoulosWhat happens when our favourite narratives are retold by the viewer? How might we experience a familiar story in multiple ways? Could the tale of Harry Potter be retold through the viewer’s choices?
The Narrative Complex is an interactive storytelling … Read More
Quantum Quantz
February 18, 2021 | Zexuan QiaoQuantum Quantz is a musical design project that merges space, instrument and score in a unified whole. The work merges innovative technologies with acoustic theory to realise a novel approach to centuries old musical practice.Read More
Inhibition
February 18, 2021 | Marina Mersiadou“Theatricality appears to be an almost fantastical cognitive operation set in motion either by the observer or the observed. It is a performative act creating the virtual space of the other […] allowing both the performing subject as well as the … Read More
Polluted Sounds
February 18, 2021 | Carlotta BianchiPolluted Sounds is a spatial project that allows occupants to immerse themselves in a nonlinear data field through sound. Air quality in our urban environments is critical to public health, but often neglected and ignored.
Polluted Sounds is … Read More
Dux Motus
February 18, 2021 | Veronika BojicWhat would happen if you were able to visualize and interact with a three-dimensional dance score within an immersive environment?Read More
MetaSensorium
February 17, 2021 | Abel Enklaar
‘Looking at the screens in front of us, we wondered how our gazes, extrapolated, were crossing each other at a distance, marking a place somewhere in the world that we were both looking at … Read More
Hubbub
February 17, 2021 | Xuhao YuanHubbub is a user modulated soundscape interface; synthesising simulated ambient sounds of a restaurant environment, generating a critique on the sounds and experiences we have lost through social distancing.
The sound design of public spaces such as bars and … Read More
Hive
February 17, 2021 | Farzad FarzadniaHive is a modular kinetic architecture inspired by bee colony behaviour. There are certain types of honeybees that produce a Mexican wavelike cascade called ‘shimmering’, when they feel threatened. When a wasp or other big insects come too … Read More