Research
Press Play: V
October 24, 2016 | William BondinWe’ve just finished the fifth edition of the ‘Press Play’ workshop series — once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More
Making The Palimpsest
September 28, 2016 | John Russell BeaumontIn the spring of 2016, we learned that our studio space and large portions of its neighborhood would be demolished for the construction of the High Speed Rail 2 (HS2) project. After hearing about the controversy surrounding the community engagement practices … Read More
Sarotis Making Of
September 28, 2016 | Maria PanetaThis post is about the proceedure behind the making of “Sarotis Experimental Prosthesis” as a technical investigation and “Sarotis; Wearable Futures” short film as an advanced prosthetic study. Following is a video to give you the large image of the … Read More
Palimpsest
September 27, 2016 | Takashi TorisuThe Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them.
In 1998, researchers discovered that mathematical proofs by Archimedes had been overwritten with biblical texts by monks in … Read More
Sarotis
September 23, 2016 | Maria PanetaIn 2016, a range of commercially available mobile devices arrived in the market carrying integrated 3D Cameras capable of depth perception and object recognition. If 3D vision technologies turn out to be as successful as their 2D predecessors, we should … Read More
Event: Video games and architecture
September 17, 2016 | Ruairi Glynn24 October 2016 at the Museum of London – Director of the Interactive Architecture Lab, Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Usman Haque (Umbrellium) and Ed Mascarenhas to discuss Video games and … Read More
Real-Time Object Tracking Systems
August 20, 2016 | ialab admin“We live in a complex world, filled with myriad objects, tools, toys, and people. Our lives are spent in diverse interaction with this environment. Yet, for the most part, our computing takes place sitting in front of, and … Read More
The Palimpsest: Changing cities with virtual reality
August 19, 2016 | John Russell BeaumontHigh Speed 2 (HS2) will be the UK’s second high-speed rail line if it is built. In the first phase of construction, the line would connect London to Birmingham. In later phases, it would extend to Leeds, Manchester, and possibly … Read More
Binding Softness
August 18, 2016 | Maria PanetaKeywords: Binding problem, Reality, Soft Prosthesis, Spatial Awareness
My study so far has been focusing on how spatial awareness is formulated through the proceedure of binding spatial information in the body. I have therefore been working on the ideas of … Read More
Sense of Presence in Social VR Experience
August 17, 2016 | Takashi Torisu | 8 Comments Presence is crucial to participants feel sense of being in a virtual environment. Enhancing presence as a psychological phenomenon can offer participants a special subjective experience, rather than the purely observational experience like that of television or film. Presence is … Read More
Looking for Collaborators for Wearable Fashion Technology Film
August 16, 2016 | Maria PanetaWe are Ava and Maria, currently studying in the Interactive Architecture Lab. We are interested in art, architecture and specifically interaction design. We have been focusing on the body as our main design terrain and we are interested in how … Read More
A Portable Air Driven System for Kinetic Structures
August 15, 2016 | Juncheng ChenOne of the essential considerations of kinetic architecture is how to propel the structure. Commonly, kinetic structures are actuated by electric drivers such as servo motors. Application of pneumatics in this area remains far less developed. However, as … Read More
Architectural Optimisation and Evolutionary Systems with Genetic Algorithms
August 14, 2016 | Siyuan Jing1.Introduction
One of the main issues in architecture today is the quantity of information and the level of complexity involved in most building projects. [12] GAs provide an effective method to deal with these problems by … Read More
Designing for Optimal states of consciousness
August 12, 2016 | Hyoyeon (Hannah) KimFeatured image – Loop.pH ‘OSMO’
The main aim of this investigation is to create immersion states based on Flow Theory with optimal states of consciousness. My research interests in immersion states, states of consciousness and phenomenal consciousness, has led me … Read More
SAROTIS; The New Sense
August 12, 2016 | Ava Aghakouchak | One CommentKEYWORDS: Body, Sensory Inputs, Prosthesis, Human Perception, Environment, Augmentation
Delicately placed somewhere close to you is a slim block of black mirror. Vigorously deriving your attention towards it once in a while is your smartphone, containing images, sounds and large … Read More
Morphology and Material in Kinetic Structures
August 11, 2016 | Lydia ZhouMost of the current adaptive system designs are focused on the programming of the software. In this report, however, what we are really interested is more on designing entire systems rather than software progrmming, that is, including the physical body … Read More
The Ear and The Other. Collective Listening.
August 11, 2016 | Haavard TveitoFeatured image: Kristina Kubish – Electrical walks, Bremen (2006).
1.1 What does our future city sound like?
Virtual and augmented reality has become more and more accessible over the last couple of years with the rise of mobile virtual … Read More
Interaction Dynamics of Behaviour : An artificial life approach to augmented space design
August 10, 2016 | Somya ChaturvediThe research is an attempt to embed intelligence in spaces combining virtual and digital medium using an artificial life approach. The report looks into the design of objects that can sense their use, analyse the context and act instantaneously.
The … Read More