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Bartlett School of Architecture, UCL

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Research

(Im)mobile Montage: Crafting a Virtual Reality Film and Achieving a Notion of Presence

October 28, 2018 |

A traditional film and a virtual reality film (VRF) are two autonomous and independent forms of art, and this research will demonstrate where the similarities and differences between them are to be found. The process that sees a traditional film … Read More

A study of personalisation within multi-sensory synesthetic flavour experience

October 28, 2018 |

     Flavour and taste are distinct, yet related entities; taste refers to a five-sense modality originating from taste buds inside the mouth, and it includes sweet, sour, salty, bitter and umami. On the other hand, flavour is fundamentally … Read More

EMO. Investigating Non-Verbal Communication and Social Interaction through Wearable Media Technology

October 28, 2018 |

“Silence is one of the great arts of conversation.”, says Marcus Tullius Cicero says. The quote illustrates that audio speech or visual language are not the only means humans use to communicate with one another. There are many several ways … Read More

On the Relationship Between Affective Wearable and Social Perception

October 28, 2018 |

Computers have advantaged abilities for processing patterns; however, humans are superior in interpreting meaning in patterns. (RW Picard, 2000)

Affective wearable is portable equipment that could recognise its wearer’s affective pattern. EMO prototype distributed an affective wearable prototype of recognising wearers’ physiological external and internal signals(valence … Read More

Effective Communication of Emotions Ӭand Personality Using Visual Objects on Social Media Posts.

October 28, 2018 |

In Puppetry theatres, the characters are usually controlled by a puppeteer, who typically transfers  the movement of their wrists, hands and indeed their whole body through the fingers and then to the string or rod that controls a movement … Read More

Atemporal Memory: Time perception and Media Temporality

October 28, 2018 |

 

The experience of time is one of the most fundamental human experiences and is deeply related to human consciousness. However, time is still a mysterious and notoriously difficult concept with many unknowns. The English Oxford dictionary defines time as … Read More

Human response and awareness of social and physical environment

October 27, 2018 |

When strolling along the city streets, I always found myself spaced out to somewhere else from time to time, but I could walk well without paying attention. Recently, there is a really famous app called “Pokemon GO”, which is an … Read More

Immaterial Architecture of Sound

October 25, 2018 |

This paper, explores our perception of sound as a spatial event and in relation to architectural space. Creation of sonic spaces with the interrelation of space, time and movement is explained by examples. My ongoing research project IS, as a … Read More

@heyhexx The Emotive Bot – Towards Emotionally Expressive Robots

October 20, 2018 |

Computer-mediated communication lacks the deep meaning of non-verbal cues. My question is what techniques can be used to design a non-humanoid agent which goal is to represent and project the client’s emotion in behavioral language to others in online communication? … Read More

Musical Emergence – A study of self-organisation and disruption in systems of distributed performers

October 20, 2018 |

Abstract

This thesis explores the parallel between self-organisation in non-human complex systems and the process of improvisation in musical ensembles. Both phenomena illustrate the concept of emergence, which can be defined by the appearance of a structure at the scale … Read More

Architectural Augmentation In Live Performance

October 18, 2018 |

An investigation into the architectural presence, containment and embodiment of live performance.

“I think that the moment the separation between any of the elements ceases, the moment there’s no longer actor, author, subject, spectator; the moment all those fuse together into … Read More

EMO

October 9, 2018 |

It is common for people to express themselves through social media, but when emotional states are expressed, the perception of ‘real’ feelings often diverge from what is stated. This project uses this often unintentional obfuscation as a ‘site’ for a … Read More

Phonon

October 8, 2018 |

‘Phonon’, named for the smallest unit of acoustic energy, is an audio-visual landscape that celebrates stillness and slowness. The installation encourages visitors to experience the environment in a more personal way, instead of consuming media voraciously to be forgotten with … Read More

Neoteny

October 3, 2018 |

 

 

 

 

Exhibited in: POSTOPIA – Visions of Technology from Utopia to Dystopia Performed at: POSTOPIA – Visions of Technology from Utopia to Dystopia in collaboration with Valeriya Vakutina

 

Adorning the wearer’s head, Neoteny is part piece of jewelry, … Read More

Marble Maze

October 3, 2018 |

As stage technology, such as sound and lighting, is evolving to be more and more an immersive experience rather than just framing performance, this work questions whether the stage, as well as the performance, could not also change and rearrange … Read More

(Un)Balance

October 3, 2018 |

(Un)Balance is an interactive experience in XR (extended reality) inviting participants to play on the edge of stability. Virtual and physical tools are combined to create an alternative reality in which participants are provoked to break habitual movement patterns. (Un)BalanceRead More

NeoTouch

October 3, 2018 |

NeoTouch is a speculative design project envisioning the future of haptic technology in the form of a communication device that allows touch at a distance. The project imagines a fictitious device which is informed by contemporary scientific research.

Haptic interaction … Read More

@heyhexx

October 3, 2018 |

@heyhexx is an interactive social media responsive robot puppet theatre installation. This theatre, designed to be viewed through social media platforms, acts as an intermediary between the digital and physical worlds. Emotions expressed through social media interactions are translated into puppet … Read More