We’ve just finished the fifth edition of the ‘Press Play’ workshop series — once again at the Bartlett School of Architecture, UCL. It’s always a pleasure teaching hard working students, alongside hard working staff. The participants are M.Arch and M.Sc … Read More
Workshop Tutors: William Bondin, Dr. Chris Leung, Francois Mangion, William Victor Camilleri, Vincent Huyghe, Ifigenia Lambrou
We’ve just finished an intensive Interaction Design workshop – this time at the Lab’s home city, London. It’s always a pleasure teaching … Read More
It has been an absolute pleasure working with Chris and Francois in delivering an intensive two week ‘Interaction Design’ workshop at Valletta (Malta) during EASA 2015. Working with 14 young and talented architecture students from all across Europe – in 42deg.C … Read More
MORPHs [MObile Reconfigurable PolyHedra] are octahedral robots which can roam around parks and interact with the public and their environments. Their intent is not only to provide a dynamic and playful environment for play areas within public parks, but also to … Read More
This short video is a result of a two week workshop carried out during EASA 2014 in Velitko Tarnovo Bulgaria. Participants formed three groups and were asked to derive a concept from “games & play”, propose an architectural intervention and … Read More
Brooks didn’t ‘invent’ new AI…he translated cognitive processes into computation ones, and here is why:
Henry Molaison was a patient who in 1953 had 2/3 of his hippocampi (part of the brain responsible for memory) removed, during an attempt to … Read More
I am, by profession, an architect. I was trained to think that the world has a problem, that it is broken, and somehow we can fix it. Wooden beams sag and metal sheets warp. Time shapes materials in ways which … Read More
Architecture, in a traditional understanding of the term, is mainly composed of observed objects (chairs, radiators and walls – such as Rietveld’s interior pictured above) while its users are considered as observers. Technology has enabled us to introduce trivial machines … Read More