Research
Sisyphus
January 14, 2022 | Kachi ChanSisyphus is a robotic art installation that features two robots engaged in an endless cyclic mechanism. A team of small robots keep building brick arches while a giant robot pushes them down. The robotic systems propel a narrative of construction … Read More
Tao
January 14, 2022 | Yue ShaoTao is a virtual reality game focusing on multi-modal embodied learning. Tao aims to enrich learning by offering a joyful educational tool that invites users into a magical world centred around traditional Chinese culture. Through playful use of movement, it … Read More
Sound Space Modulator
January 14, 2022 | Kwun Ting WongSound Space Modulator is a machine that uses sound and motion to convey the same narrative as a musical score or performance. It manifests the mechanics of musical emotion to generate and break musical conventions and expectations.
In this project, … Read More
Xalon
January 13, 2022 | Serra OzdemirXalon is an insurgence of the Xeno that resides within us. As Xalon, we reimagine alternative ways of remote togetherness and the ‘constructive oscillation between description and prescription to mobilize the recursive potential of contemporary technologies upon gender, sexuality and … Read More
Paralull
January 13, 2022 | Ding WangParalull is a multi-scale installation that sites itself in environmental noise. The work generates public engagement in the noise issues highlighted by the World Health Organization, by smoothly tempering city noise into the most comparable sound found in nature. According … Read More
Autoglyph
January 13, 2022 | Alfred Cassels
What is a framework or application of technology that would assist in the maximization of individual liberty?
Autoglyph is a speculative future about a fully automated society where cultural activity revolves entirely around an exchange and creative play with tokenized … Read More
Shifting
January 13, 2022 | Bernardo VarelaShifting – Augmenting the natural environment ambiguity. Inspiring sensory interactions.Read More
Quotidian Lift
January 13, 2022 | Alexandra KogiaQuotidian Lift is a project that seeks to reinvent an existing pre-conception of a known site via a series of independent responsive agents that form a nodal spatial network of ever-changing elements within a location. Each agent transforms the quotidian … Read More
Contiguity
January 13, 2022 | Pin Liu
Contiguity, by Pin (Tian) Liu, seeks to use his body as a site of intervention in the maelstrom that is modern technological development. In addition, interrogating its often purported utopic vision for the sole benefit of a singular majority; … Read More
Active Matter: Choreographic Machines
January 13, 2022 | Dishun ChenHow can architecture become a co-performer with its inhabitants by constructing a spatial choreography? Active Matter: Choreographic Machines invites the public to interact with an ever changing kinetic environment. A participatory and performative space of dynamic bodies, both human and … Read More
Umwelten
January 12, 2022 | Yang GaoTransmedia storytelling that explores possible future interactions of organic and synthetic life. Across the mediums of illustration, animation, and kinetic sculpture, the project speculates a future where humans and machines coexist in the wild.
The term umwelt translates as … Read More
Respoken
January 12, 2022 | Yong Won ChoiIs there music behind the way we speak? Respoken is an interactive installation that creates an experience from the user’s voice. A stage for self-expression and an invitation for intimacy manifesting the spirit in light and sound. The installation makes … Read More
unspace
January 11, 2022 | Laure Barthelemyis a platform for local communities to preserve and share their stories and memories in time and space. It is a community-oriented felt archive highlighting the sensorial exploratory feel of memory. Read More
Influx
January 11, 2022 | Simon VoltInflux is a soft wearable technology, that promotes self-expression in an emergent musical ecosystem through body-syntonic interactions between music, materiality, and movement. Envisioned in the context of nightlife environments, it adopts the role of a second skin and fosters a … Read More
PneumaCycle
January 10, 2022 | Yuting ChenExploring pneumatic architecture and collective performance, PneumaCycle questions how large-scale events requiring loads of energy resources, could be powered by public participation. Could air captured by audience motion be transformed into the performance of kinetic architecture?
The development process … Read More
Phantom
January 10, 2022 | Jingnan LiuPhantom is a narrative Virtual Reality experience based on the plotline of “overcoming the monster”, one of “Seven Basic Plots” by Christopher Booker (2004). The plotline is used to explore the judgment of bodies in modern society. Despite there being … Read More